![]() So can Unity handle 12 external devices at one time shooting at the same screen or am I limited to just 2? ![]() ![]() A few things up front, first is that I have ordered the EMS TopGun II from because it is the ONLY gun that I have found that can handle high def LED TV's, now it should be here this week or first of next, so the issue now is has anyone configured a light gun with Unity yet? I am dealing with creating a custom shooter game set that will be used on TV's between 50" and 100" in size (and again, that is the only gun I have found that will do it), so I have to have things moving around and detect when they are shot from the gun.Īny suggestions? I have thought about using the screen to world point feature if I can get the "hit" location on the screen and project it based on the angle of the shooter, but that didn't make sense past a certain point because I am not sure if the device will give me the hit and angle, let alone I need to deal with a bulk number of shooters and detecting each individually and honestly I don't know if Unity can handle more than 2 external controllers or not.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |